
Populating the game environment with tonnes of characters to interact with and further add colour and depth to the story simply wouldn’t work because it is just so big. What holds Far Cry 3 back from GTA IV levels of storytelling greatness is more just the nature of how such a large open world FPS works. Your fellow trapped holiday-makers do a good job of convincing you they are worth saving and the native inhabitants add a sense of life to the game environment to make the story much more engaging. Supporting the whole journey across Far Cry 3’s vast islands is a strong supporting cast. It makes you question what you might do to bring your friends back to safety, or if placed in a situation so extreme that violence might be the only resort. The story however, and what the game asks of you, adds a sort of duality to the whole thing, as your actions become just as violent as those of Vas.

Vas, for example, the lunatic who traps you and your travelling friends on an island at the start of the game, becomes increasingly terrifying as the game goes on.

This is a game that develops its story way beyond standard video game fare. Don’t let the colourful case artwork or crazed bad guy Vas, whom you have no doubt witnessed in trailers, fool you into thinking Far Cry is stupid or crass. Storyįar Cry 3 is one of the more dark video game releases this year. Far Cry 3 goes beyond anything the series has managed before and elevates the whole idea of the open world shooter to new heights. This is what we imagined the game to be, just a polished version of its predecessor, but a bit more tropical. With Far Cry 3, you would expect these gaps to be plugged, issues fixed and for that to be the end of it.


Numerous glitches and a repetitive gameplay style were its main faults. Ambitious as some of Rockstar's best, it missed the mark where the open world masters have succeeded. (Pocket-lint) - The last Far Cry promised so much, but never quite delivered.
